A few weeks ago we ran drop on “Quentin vs. Coenâ€â€“ An art show tribute to the ï¬lms of Tarantino and the Brothers. Presented by Spoke Art NYC, its one of those shows that you would fly in just for the weekend to check out the opening nite. Then you hang out with your people, get wasted the whole time, and on the flight back Sunday afternoon feel insanley guilty for blowing too much loot and having such a good
The Final episode of ‘What is Graphic Design?’. The chapter that f^%kn’ counts. Maximums to the Design Council UK for the final product. Recaps: Part 1 and Part 2
We brought the movie, now who’s bringing breakfast? Part 2 of the 3 part series ‘What is Graphic Design?’. In this episode, the featured architects of information explain exactly what it is they do. Best thing about the series so far? Not one use of the word FONT!
This is part 1 of a 3 part series put together by the UK based Design Council explaining what graphic design is and everything that comes with the territory. Basically it says all the things some designers don’t have the patience to explain. It’s actually a primo watch for everyone on the entire universe…that can read. Part 2 tomorrow.
Say what you want to about about the Googlezon, we’ve been early adopters of they’re biggest projects. Big Brother and Illuminati speculations aside, we were among the first to beta test Google Voice, Google Wave and their new cloud / developer storage program that we’re still trying to figure how to use.
Elusive motion designer and illustrator, HEXAGONALL cuts loose on TRON as the specimen for a fresh and clean tribute to typography legend, SAUL BASS. (see previous post)
Jacked from Wikipedia: Saul Bass (May 8, 1920 – April 25, 1996) was an American graphic designer and Academy Award-winning filmmaker, but he is best known for his design on animated motion picture title sequences.